It has this intangible naturalness to it. Yet things always look false when you transition back from it. There's no one thing you can look at while playing to just *see* what it's doing. Just accept them more subconsiously and intuitively. It just makes it easier for me to process what I see as whole, complete images. But the thing the RT lighting works on is the feeling out. Suspension of disbelief is eroded slowly, over decades at this point. There's always 'denoising' that needs to happen for us to 'feel out' game environments.
That schism between what you see and a fully congealing compartment reality. There's something about RT GI that takes away from the visual "reconstruct factor" needed for my brain to let me stop wondering what those materials are. All of the materials and surfaces just look wrong, somehow. It looks really good.Įven though it's subtle, it's hard to go back from RT GI once you've seen a game with. Considering I'm still running on one of the slower 1st gen RTX cards, I'll take it. I keep the vanilla psycho reflections, as they actually do quite a lot for the images on their own. It's the other settings that *really* kill it. Well, I can at least run ultra RT lighting at a pretty solid 60FPS, with balanced DLSS and a few slight setting concessions. Though I never saw this card doing the RT in this game well in the first place. DLSS performance is frankly not enough to get it close to smooth. It can barely hold 30-40fps with a lot of other settings turned way down. RT just decimates my poor little RTX 2060, though. I've seen other times where a space was loading in after 'teleporting' where the NPCs would t-pose about in that brief second before everything came to detail.ĭriving is also wayy better, and I now crank the settings with DLSS quality to mostly keep maxed at 82fps half-sync. I think it's safe to say that was loading related. It was right after exiting the BD sequence, so yeah. I was still sitting in the BD seat, in dialogue, just watching in awe. She did pop into her standing idle after that, and walked right back to her chair. She scooted just like a go-cart crab lady, it was fantastic.
![burn zombie burn nextgenupdate burn zombie burn nextgenupdate](https://i.ytimg.com/vi/pZmSabrS640/maxresdefault.jpg)
So her arms and hands looked like she was trying to be a menacing crab.
![burn zombie burn nextgenupdate burn zombie burn nextgenupdate](https://i.jeuxactus.com/datas/jeux/b/u/burn-zombie-burn/xl/burn-zombie-burn-4e2606ee7ef95.jpg)
Like, while I was doing the BD intro at Lizzie's, Evelyn decided to skate across the floor in a sitting pose turned up at maybe a 30 degree tilt. Now, the NPCs generally only have hilarious bugs when there's a loading hiccup. Other things make me feel like I'm playing paintball or airsoft, but that can be its own fun too There are times where I really think it's about the best there is. Man, I did really miss how good the guns feel. Using a double barrel at the start convinced me to go invest a good bit into body and reflexes for now. It's much easier to enjoy the great gun feel and sonics when the corresponding effect comes in fitting proportions. The gunplay is definitely better balanced. I really need a longer session than that to get a good feel. Fresh out of the shower I get a call to drive a boxtruck out to move some furniture, first thing tomorrow morning.
#BURN ZOMBIE BURN NEXTGENUPDATE PATCH#
And surely it's only a matter of time before we get zombies.Man, tonight I was hoping to finally put some real time into checking out the new patch - it's been a while. The publisher is also promising more content over the next few weeks including co-op heists, Capture the Flag, and new story mode elements. Meanwhile bushy blonde surfer dude hair, tribal tattoos and baggy shorts will also be available for that authentic beach bum look. Meanwhile, the new beach-themed vehicles will be the BF Bifta dune buggy, the Canis Kalahari off-road truck, the Bravado Paradise beach camper van and the Speeder speedboat, which has been cropping up in the games since GTA III. Sundae Driving (Bike Race): Sure to be a new fan-favorite motorbike race, menace Vespucci Beach on your two-wheel rocket, taking breakneck corners as you try and best the competition.
![burn zombie burn nextgenupdate burn zombie burn nextgenupdate](https://http2.mlstatic.com/burn-zombie-burn-ps3-que-no-te-lo-ganen-D_NQ_NP_946015-MLM25205803764_122016-F.jpg)
This Team Deathmatch takes place right on the romantic shoreline for 4-8 players. Paleto Beach (Team Deathmatch): The locals complain that not a lot happens in this sleepy town, so do them a favor and wake them up with a barrage of gunfire exchanged between you and a rival team. If you've got skills, it's possible to freefall through the first few checkpoints before even opening your chute. View of Vespucci (Parachuting): This leap sends you from 2,980 feet, down towards Vespucci Beach, weaving through palm trees to land on the basketball courts of the rec center. Survival on Del Perro Pier (Survival): Skip the ferris wheel for a deadlier kind of thrill ride as you take on waves of relentless enemies at this beachfront attraction. Grass Route II (Race): In this sequel to the original popular Grass Route Race, go off-road in an epic heat starting on the North bank of the Zancudo river through the treacherous wetlands with a triumphant finish on the beach in North Chumash.